My guess is my generation is probably the last generation that has not had constant exposure to computers. Things have changed a lot with computers. In 1990 I helped a woman buy a PC. It had a large hard disk by the standards of those days, 20Mb. Nowadays computers are far smaller, far quicker and with massive capacities by comparison. Further in a few more years they will have improved further.
In the past I have given ex students my e mail and Windows Live Messenger and SKYPE name. Very few students bother to keep in touch. With hind sight keeping a history of conversations would be a really good idea. http://thefoomeister.blogspot.com/ has a suitable caution about online behavior on dated 31 January 2010. I wonder if SL allows you to speak and listen to other players you meet. If anybody has information on that please let me know.
What I would propose is taking a more in depth look at SL, particularly with a view to being able to talk and listen, (maybe this could be done with another programme like SKYPE running in a different window. One thing that I think was very relevant was SL is not the sort of game (?) that you would be able to spend 20 minutes with and be able to do anything useful. I would imagine it would take many sessions just to master the controls. Then again maybe the students would be able to lead their teacher around and show them how to do things. The question then would be who was helping who ? The answer might just be does it matter ?
I like the suggestion of using SL for virtual field trips, with students documenting their experiences. Another resource that can be used in this way is Google Earth: it is probably easier to use, rather more realistic but at the same time does not allow for the kind of simulations that are possible in SL. Hopefully the technology will improve, so that the learning curve in SL isn't as significant in future.
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